Witch
The Witch
. Decription
. Decription
- Witch is a powerful troop that can summon dead warriors from past battles (Skeletons). She can be used as a support troop (similar to the way the Healer works) and when used correctly, can wipe a battlefield with ease.
- The Witch has short purple hair that goes down to her shoulders. She wears two golden shoulder pieces, a golden belt, and a raggedy skirt. She also wears a raggedy purple cape and holds a staff with a goat's skull.
- Witchs have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
- Offensive Tips
- A Witch has low hitpoints, the Witch is recommended as a support troop, and should be placed near the back of an attack. Don't group Witches together or a Mortar may wipe them all out. Plus the Witch's Skeletons are good tanks to attract the attention of defense buildings.
- Deploy a couple of Giants as distractions, with a few Wall Breakers shortly after. Then add 1-3 Witches and they will spawn Skeletons to help the Giants. When the Giants and Witches finish destroying the defenses, drop 1-4 additional Wall Breakers (depending on level) along with 1-4 Witches and more Giants.
- The Witch's Skeletons can help Giants destroy buildings.
- The Witch's Skeletons can easily overwhelm defenses, though splash-damaging buildings (Mortarsand Wizard Towers) can wipe them out just as easily as they can be raised.
- If you have strong enough Lightning Spells, take out one or two Mortars at the start of the raid. This will greatly decrease the base's splash damage capability. More Skeletons will then stay alive longer acting as a distraction for the defense and will let your stronger troops take care of the rest.
- If you see a Witch on defense, a single Lightning Spell or Poison Spell is a convenient option to prevent wave after wave of Skeletons continually distracting your offensive troops.
- Using an all-Witch army, while not recommended due to the extreme cost, can potentially topple most base designs if supported by spells. Due to the fact that 20 level 2 Witches (the most you can have) can summon up to 160 skeletons in total, most defenses will often get swarmed. Mortars and Wizard Towers are the only defenses that can handle the Skeleton swarm. Beware that even high-level walls won't last long due to the combined damage of all the Skeletons. This strategy works as long as the Witches can reliably stay alive, once the Witches start to die, the Skeleton horde will drop in numbers (and thereby, in damage and strength).
- Defensive Tips
- When using Witches as part of your Clan Castle complement, place the Clan Castle behind walls to protect her from being drawn out and killed easily.
- Upgrade Tips
- Currently, the Witch has the fewest available levels of any troop (two); every other troop has at least three, and most have five, six, or seven levels. It is highly likely that Supercell will add more levels in future updates.
- There is no difference in appearance between the two levels. Currently the Witch is the only troop with no upgrade differences.