Hog Rider
- The Hog Rider
- Description
- The Hog riders are quick to train, yet deal a moderate amount of damage and, most importantly, they can jump over walls. Large amounts of hog riders could be deployed to attack, making walls useless as a defense, though this can end up costing a lot of dark elixir so this tactic has to be used carefully. They are also useful for taking damage much like giants can be used for, but their larger damage means that while distracting fire they can also effectively attack enemy buildings. Their ability to jump over walls makes hog riders difficult to defend against, however this can be done by carefully placing some defenses far enough inside the walls so they can’t attack troops on the outside, effectively focussing them on the hog riders that jump the walls.
- Offensive Tips
- This Hog Rider can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the wall, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers in order to assist them.
- He could potentially be used in a fashion similar to Barbarians, i.e. a "Hog Rider Rush", without requiring Wall Breakers to break Walls. However, this would likely be a poor tradeoff ofresources, as a large raid of Hog Riders would cost a significant amount of Dark Elixir.
- A Hog Riders are very capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast and do considerably more damage (and only take up one more housing space). They do not specifically target defensive structures, however, so they may get sidetracked on resource buildings, but their wall-jumping capability can offset this drawback.
- When used all together they can be extremely effective offensive troops, though this is balanced by the fact that you must use a substantial amount of Dark Elixir.
- Defensive Tips
- Defending against Hog Riders is tricky, as wall placement becomes irrelevant when dealing with them. However, the fact that they can jump over a Wall and attack a defense means that they may leave their ground support behind (Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Also, Hog Riders do not have a preferred target, so placing non-defensive structures near your turrets may attract the Hog Riders' attention away from more important targets.
- Although the Hog Rider is certainly not a liability on defense, the fact that defensive troops are unimpeded by walls negates the primary advantage of the Hog Rider. They essentially become speedy (albeit slightly stronger) Giants that take up more housing space in the Clan Castle. Given that every level of Clan Castle can hold one more Giant than it can Hog Riders (6 Giants at maximum level as opposed to 5 Hog Riders), it is generally preferred to use Giants (or other offensive troops) in their place.
- Upgrade By Level
- The level 3, the Hog Rider's hammer increases in size. The brass bands on the hammer's head disappear, replaced by a massive golden knob.
- And level 5 his mohawk turns red, making it similar to that of a level 5 Goblin.