Minion
The minion
- Description
- The minion is a fast, cheap and easy to train air unit that spits dark elixir at its foes. Although they have a low damage output and maximum health, their damage per housing slot and price makes them very strong in a relative fashion, so work well in large number and are especially strong when a dragon is sent in first to absorb damage while the large group of minions does damage. If the enemy has no air defence, or you have destroyed all of their air defences minions can be sent in at a low cost and meet no resistance, allowing them to destroy that whole village with ease.
- Defensive Tips
- Air Bomb is the best in case you are attacked by Minions. It's the biggest weak spot for a Minion, especially if the attacker has multiple Minions, as Air Bombs do splash damage and can wipe out an entire group at once. For this reason it is helpful to place the Air Bombs near storages/Town Hall.
- Defend Air Defenses, Wizard Towers, X-Bows, and Archer Towers well so the Minions don't have free rein.
- A Minions, although individually weak, are very powerful in large numbers.
- When your attacker plans on deploying a large amount of Minions, they will typically try to trigger your Air Bombs first with single Minions deployed at several points around your base (see Offensive Strategy). To counter this, make sure the trigger radius of each Air Bomb is at least behind the first row of defended buildings; this will help ensure that the single Minions will be destroyed by other defenses before they can trigger the Air Bombs.
- Minions are useful in the Clan Castle as they can attack both ground and air units for a decent amount of damage, and can only be hit by Dragons, Archers, Wizards and other Minions.
- Offensive Tips
- Its extremely useful to carry a small amount of Minions (10 or so) to pick off buildings that are defended by ground defenses only (Mortars, Cannons).
- Minions are relatively inexpensive and take up only 2 housing spaces, making them well suited to use in a group rush strategy.
- The Minions can be destroyed by a single Air Bomb; therefore a good strategy is to deploy them one at a time in different locations to set off the Air Bombs, and then follow up by deploying them en masse. Note that you cannot test for Seeking Air Mines in this manner, as these traps do not detect Minions.
- As is the case with all flying units, Archer Towers, Wizard Towers and Air Defenses should be taken out before deploying Minions.
- Using Giants as a distraction when using Minions to attack other buildings is a good idea since the Giants will attack the defensive buildings and keep them occupied while the Minions attack all the outside units achieving at least 50% damage.
- A Minions can trigger Giant Bombs even though they will not be affected by them! If you suspect a Giant Bombs may be in a certain area, a single Minion is an ideal way to find out.
- Like Balloons, Minions are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers, then deploy a single Minion. It will destroy every building. It takes a bit of patience, but it pays off at the end. With a Single Player Campaign, there is no time limit, so one unthreatened Minion will eventually destroy every building.
- Upgrade By Level
- The Minion's appearance changes for every other levels.
- The level 3, the Minion's skin changes from light blue to royal blue, with its horns and forearms a slightly darker shade of blue.
- And level 5, the Minion's skin turns gray, and its horns and forearms both turn black. The eyes also glow a ghostly white, making it resemble a fully fledged gargoyle.
- The Minion's appearance changes for every other levels.