Mortar
The Mortar
- Definition
- A Mortars are weapons similar to Cannons as they only attack ground troops, however they deal large amount s of splash damage, meaning it can deal effectively with large groups of attackers. However, mortars cannot attack any troops within 4 tiles and have a very low rate of fire, meaning they have to be protected by other defence items so that enemies cannot get to close. It is also a good idea to place them inside the walls of your village so they are protected even more. When attacking a village that has defensive mortars fast melee troops are ideal to rush up to the towers blind spot and attack, and if they have no air defence attacking from the air will make dealing with them easily.
- Defensive Tips
- Mortar should usually be placed towards the center of your base, preferably behind at least one set of Walls. Its long range allows the Mortar to attack behind other structures. Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking Troops; multiple Mortars ensure more destruction and damage. Take care when upgrading, as many players use this as a chance to attack. For this reason is often a good idea to only upgrade one Mortar at a time.
- For each level the Mortar can one-shot an similar-level Archer (at level 1 it can one-shot level 1 Archers, level 2 can one-shot level 2 Archers, etc.).
- Putting a Mortar and Wizard Tower together makes a smart pair, because the Mortar covers a large area while the Wizard Tower helps protect the Mortar from mass air troops and covers the Mortar's blind spot.
- It is a good idea to place Mortars near each other, without them being in the same cell if possible. When more than one Mortars' range overlaps, it creates a kill-zone where almost no ground troops can survive.
- Offensive Tips
- The Mortar's blind spot, low rate of fire, and inability to target air troops makes them vulnerable to a wide variety of different attacks. Fast melee troops such as Barbarians or Goblins (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Archers can also be effective if they are positioned in a circle around the Mortar. The Mortar's relatively low hit points makes it very vulnerable to Giants and Lightning Spells as well. Finally, their inability to target air troops makes Mortars easy pickings for Balloons, Dragons and Minions if they are not covered by Air Defenses.
- Upon deploying Troops, try to avoid deploying ground troops in clumps. The Mortar does wicked splash damage.
- Upgrade By Level
- The Mortar undergoes major graphic changes at level 4, 6 and 7.
- When initially constructed, the Mortar consists of a solid black launcher tube with two half-disc gimbals on each side. It fires a gray stone shell.
- The level 2 and 3 Mortars grow larger and sport an increasingly larger gold trim on the outer rim of the tube.
- At level 4, the Mortar's gimbals change to a bright golden color. Its shell changes to a black stone.
- At level 5, the Mortars gold rim gets to its largest size.
- The level 6 Mortar's tube turns entirely golden. Its shell becomes a golden fiery ball.
- And level 7, the Mortar's tube reverts to black with golden trim, but acquires a skull on each gimbal (which turn black as well) and bone fragments on the ground in front of it.
- The Mortar undergoes major graphic changes at level 4, 6 and 7.