Ballon
The Ballon
- Decription
- The Balloons are upgraded wall breakers that now throw bombs from a hot air balloon rather than just running into the wall. They can damage anything on the village from above with massive splash damage, however they are very slow and are extremely easily shot down by anti-air defences. They mainly focus defensive structures and once it has destroyed these attacks troops and any other units nearby. Before balloons are sent over to attack, it is recommended that any aerial defences are destroyed first so it meets no resistance. The easiest way to complete the single player mode is to destroy all of the aerial defence in the village you are attacking and then send in a balloon to destroy everything else, which gives you three stars on the level.
- Offensive Tips
- Its advisable to destroy all aerial defenses such as Archer Towers, Wizard Towers and Air Defenses before deploying Balloons. Also beware of the Clan Castle; Archers and Wizards hiding in a Clan Castle will make short work of Balloons as well.
- This Balloons are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers, then deploy a single Balloon. It will destroy every building. It takes a bit of patience, but it pays off at the end. With a Single Player Campaign, there is no time limit, so one unthreatened balloon will eventually destroy every building.
- If raiding other players, time is limited, so make sure you take out all the Air Defenses quickly, then send in multiple Balloons.
- Groups of five Balloons or more can usually overwhelm an Archer Tower. Nine Balloons is generally assured destruction unless there are Air Mines or an Air Defense nearby.
- When Elixir is no object, dropping a Dragon near an Air Defense before deploying Balloons can protect them from attack for a significant amount of time, much like Giants can occupy a Mortar.
- The Ballon have a slow movement speed though their damage is excellent so to speed them up using a rage spell is a good option, rage-balloons is an extremely effective though not often used strategy
- You can also send Balloons after Air Defenses themselves, but this isn't recommended if the Balloons have a long distance to fly.
- Beware of Wizard Towers and Hidden Teslas, as they can cause quite a bit of damage before being destroyed, allowing Archer Towers to destroy them easily.
- Some people forget to buy Air Defenses; Balloons are a great way to teach them the error of their ways.
- Destroy the Air Defenses, as their sole purpose is to destroy air units (and they are very good at it). Mistakenly placing a Balloon while the Air Defense remains active will cost you!
- Defensive Tips
- Generally, Balloons are relatively decent as a defensive unit: if a player is attacking only with troops that cannot target air units (Barbarians, Giants, Goblins, etc.), the Balloon is perfect for defending as it cannot be destroyed except by Lightning Spells. It is especially effective against Barbarians and Goblinsas it does splash damage.
- From a defensive standpoint, it takes quite a few Archers to take out the Balloon, which effectively weakens the raid. Its only major weaknesses are Dragons and Minions, both of which can destroy it easily without fear of counterattack. A single similar-level Wizard (up to level 3) is also able to destroy a Balloon due to its high damage output, but only if it has sufficient range to fire twice before the Balloon closes (the Balloon will kill the Wizard in one shot). Beyond level 3, two Wizards would be required.
- Upgrade By Level
- The level 3, the Balloon receives wooden armor attached to the sides of the envelope underneath its rigging.
- At level 5, the Balloon's basket gain golden spikes attached to its side.
- And level 6, the Balloon's red envelope turns to black with a white skull on it, and the wooden armor become steel.
- Appropriately, at each level the Balloon pilot resembles a similar-level Wall Breaker.